Thursday, August 20, 2009

Review: Mana Khemia: Alchemists of Al-Revis

Mana Khemia: Alchemists of Al-Revis
Platform: PS2
Genre: RPG
Playtime: 42:12
Beat it exactly one week before MK2's release. Let's go.

Gameplay: 6/10 Do you remember Atelier Iris 3? Well, the controls are exactly the same. Jump button, slashing button, dungeons that you run through multiple times to get into deeper areas that gets annoying FAST.
Instead of a quest based system, there's a class based system...which is about the same thing. You take a class, you get the assignment, you do it, and time marches on. In Free Time (if you got enoug units), you can take Jobs -- fetch quests or beat-up-monster quests -- which is the best way to get money in the game. And you'll need a lot of money to do alchemy.
Alchemy hasn't changed much either. Expect to do a lot of running back and forth between your workshop and the athanor (equipment making place) to get all the items. You get recipes from the field and boss fights, but can also do derivation to make new items (like using a different type of stone to get a different colored steel). The difference from AI3 is with the element wheel that determines the level and added effects of the item. It's easy to get down, though, even though you don't always want the level at 100. Character's stats are completely determined by alchemy by way of the Grow Book -- think of the Sphere Grid from FFX and you've got the same idea.
The battle system is 95% identical to Atelier Iris 3, save for the Finishing Bursts, Variable Strikes, and attack/defense support from the backline characters. Enemies are also on screen in the same types of blobs as AI3, and yes, I still avoided them too often.

Story: 6/10 Vayne and his mana, Sulpher, get to go to Al-Revis Academy for alchemy, and they meet lots of weird people there as they go through their three years of school. That's about it until you get about 35 hours in and learn that Vayne isn't really normal. The story is VERY slow moving, and there's no real bigbad until the very end of the game. They hide the plot points from you, trying to add mystery, but it ended up annoying me more than anything. JUST TELL ME ALREADY, ISOLDE.

Characters: 8/10 Unlike AI3, there's a lot of characters with their own personality quirks. Jess is a girl that blows up things with a sad past, Nikki is a hyperactive catgirl who wants lots of babies, Flay thinks he's a superhero and he also flunks all his classes, Roxis is the random rival, Anna is the loli with a crazy imagination, Pamela is a ghost, and Muppy is an alien. The NPCs don't get much backstory except for Isolde, so there's no problem like AI3 had with that. During free time you can also do character quests -- completing one person's is necessary for the good ending, but if you get As in every class, you'll have enough free time to have every ending available at endgame. These character quests add more personality to the characters, though there's sometimes a bit of an AT1 problem where things that happen in the character quests are never mentioned in the main story.
Voices were good all around. Hello Liam O'Brien doing someone who isn't evil and bishy, for once. Stephanie Sheh returns as Nikki, and she's not annoying and crazy high pitched! Anna's voice, whoever it was, is a bit too low for a 12-year-old...not like Anna really LOOKS 12 anyway.

Graphics: 7.5/10 2D Gust RPG, blah blah blah. I knocked off a half-point because it reuses a lot of stuff from AI3 :B

Music: 8/10 Lots of catchy songs and good battle themes. Each character even has their own theme!

Localization: 7/10 As a pre-AT2 NISA localization, it's good. There's a few awkward lines (Orgasmic bomb property?), and sometimes the text boxes get one word looking lonely on a line. I don't remember many spelling/grammar errors. The worst part is that only 60% or so of the game is voiced in English. The character quests aren't voiced at all, and many of the shopkeepers don't have voices. At least important story scenes kept their voices.

Overall Rating: 7/10
Recommendation: If you like Gust's RPGs, but want something a bit different. This is still more on the side of a typical JRPG, but the fact that alchemy/item crafting determines your stats pushes it more towards what an older Atelier game is probably like. It's also the longest out of the four Atelier games currently released in the US (though MK2 is out next week and is longer...)

Sunday, July 26, 2009

Early Opinions on Mana Khemia

-Oh god dammit they reused sound effects and sprites from Atelier Iris 3. I'm sick of that enemy and sound set.
-Hooray they reused the Atelier Iris 3 battle system and "random" encounter system!
-Still running around to synth items. Buy something from the store to synth an item in the workshop to synth a weapon in the...weapon-synth-place.
-Grow Book reminds me of the Sphere Grid from FF10. Interesting system.
-I thought Vayne would be less of a pussy. At least he can JUMP.
-Vayne is also mysterious. I'M SURE THIS WON'T COME INTO PLAY LATER.

Wednesday, June 3, 2009

E3 2009: Microsoft vs Nintendo vs Sony

After not caring about E3 for a few years, I decided to watch the three big press conferences this year. Well, I'm quite glad I did! Here's what I thought:

Microsoft: I'm a bit biased against them because I don't and never have owned any of their consoles. But the games they showed off were quite pretty, even if they seemed to be all sequels (but that was a running trend in all three conferences, I think). So I really didn't care about the games since I won't buy any. Now, Project Natal, on the other hand, was pretty damn amazing. It'll be interesting to see if it does anything to the younger/older crowd when it's released, which I don't think it will be before next E3. This one kept me pretty interested the whole time, though I'd look away during the games

Nintendo: Oooooo, Nintendo. I love Nintendo. Mostly. LOTS of stuff about Wii Fit, Wii Sports Resort...the casual things that I'm meh about. My mom likes this kind of stuff though, even though she doesn't want to spend $90 on Wii Fit. Now THEY had games I cared about! New Super Mario Bros. Wii looks fun (I've never played the DS version), especially with multiplayer available. And the Koopalings are back AND apparently the Yoshi's make SMW-style Yoshi noises :3 Super Mario Galaxy 2 is a maybe, considering that it's only 90% new levels and looks like a SMG expansion pack. Metroid: Other M looks BEAUTIFUL, and I've only played one Metroid game (Zero Mission) DS games...well, Golden Sun DS is an INSTANT preorder for me. I swore they were talking about Dragon Quest until they said "6 years" and then I was like "hmmm". ... >> << EEEEEEE YES SO EXCITED. Uh...lol vitality thing, my mom found that a bit scary, and...that's about it.

Sony: To be honest, I was falling asleep at this point (haven't been feeling well recently) and I had to leave before the end to deliever some meds to my friend. They started with boring numbers, but I was happy that they acknowledged the PS2's existence :) PSP Go wasn't anything new, but LOL $250 PRICE TAG. It's the new "five-hundred ninety-nine US dollars"! Feeling sorry for the Yerps that have to pay 250 Euros, too. Final Fantasy XIII and The Last Guardian look DAMN pretty, and I want them because it's so pretty. Final Fantasy XIV was out of left field and actually looks like a fantasy game...but it's Online. And that sucks. Wonder what'll happen to FF11 when that's released? Sony also had some new motion controller thing that I didn't catch much of, apparently it looks like a dildo? I guess motion controls are the new big thing that every company wants to do, since the Wii did it and the Wii prints money.

Overall? Tech-wise it's Microsoft > Nintendo > Sony. Game-wise it's Nintendo > Sony > Microsoft.

Sunday, May 31, 2009

REALLY?!?!

HOW DID I MISS THIS. Aw man, it's already a good E3 for me with THIS announcement holy shit Lunar remake coming over by XSEED YES.
Also, Fragile. Apparently it's pretty good, and we do need more Wii RPGs.

BACK TO LUNAR. I'm already wondering about the voice actors, of course, since they'll have to redo them all. And the boat song is gonna be redone, probably. I wonder if the game's getting a new opening? And the translation! They say in the interview that they'll try to strike a balance between Working Designs' humor and correct translations, which is nice. As long as it's not like Lunar Legend or that OTHER GAME it'll be fine by me.

... >> << *waits for Lunar 2 remake*

Wednesday, May 13, 2009

Friday, May 8, 2009

NISA Press Event

I'll just direct you over here: http://nisamerica.com/pressevent/2009/
And over here: http://nisamerica.com/games/mk2/

Maybe there's some hope left? I'm getting optimistic, but considering their track record...it seems like they have a few too many games on their plate for Fall releases, and something's gonna get pushed back.

Thursday, April 30, 2009

hnnnnnnnnnng

Every visual novel player/fan out there should go download the demo for Katawa Shoujo, because it is awesome.

That is all.